This project started out with me just wanting to create a character model that had definition from its topology and following the forms of the anatomy. Although in the final piece most of this is covered by the coat, I still wanted to have practice with good topological flow and edge loops.

Character wireframe
The clothing was made using Marvelous Designer, created in a t-pose then simulated into the final pose. The fur on the cat character was created in multiple layers using Blender's new geometry nodes approach.

Clothing
The rain on the window outside is all created within a shader using patterns of noise transformed in different ways and layered to create the effect of raindrops.

Window Rain Shader