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Character Model

This was the first stylized character model I successfully created. It used basic modeling techniques with subdivision surface instead of sculpting. I created the expressions with shape keys and rigged it using Blender's Rigify add-on.

Wireframe

Wireframe

Rig

Rig

Pose Rig

Pose Rig

I also did a VFX integration test with the character, making a short animation of them spinning on a chair but integrating it into filmed footage and removing myself.

Project Breakdown

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