This was the first stylized character model I successfully created. It used basic modeling techniques with subdivision surface instead of sculpting. I created the expressions with shape keys and rigged it using Blender's Rigify add-on.

Wireframe

Rig

Pose Rig
I also did a VFX integration test with the character, making a short animation of them spinning on a chair but integrating it into filmed footage and removing myself.
Project Breakdown